Dead Mother project folder

Dead Mother project folder
Maya 8 or higher, contains MB and MA scenes, DDS and JPG textures

Download (6.66 MiByte) | Show preview

The Dead Mother's files. Everything in this ZIP archive was done by me. Seeing that the Dead Mother doesn't need animations this Maya scene contains its bind pose and the pose in which we've exported the mesh into our game. The bind pose is stored at frame 0, the in-game pose at frame 1. The Dead Mother also has a rig for you to play around with.

Nyctalus project folder

Nyctalus project folder
Maya 8 or higher, contains MB and MA scenes, DDS and JPG textures

Download (5.26 MiByte) | Show preview

The Nyctalus' files. These Maya files contain the model's bind pose and one animation by our team's animator Matthäus Saternus. The Nyctalus carries a staff modelled and textured by our environment artist Stefan Biermann. Everything else was done by me. The model's bind pose is at frame 0, the animation ranges from frames 10 to 89. The rig control shapes are invisible. Use the eye-shaped object to make them visible. There's also the rig itself for you to test out.

Lea project folder

Lea project folder
Maya 8 or higher, contains MB and MA scenes, DDS and JPG textures

Download (1.99 MiByte) | Show preview

This archive contains Lea's files. Everything in this archive was done by me. The Maya scene file has one animation and nine poses. Frames -10 to -2 contain the poses, frame -1 holds Lea's bind pose and the animation is stored at frames 0 to 461. The rig control shapes are invisible. The scene contains an eye-shaped object to make the rest of the rig visible. Feel free to examine Lea's rig and play around with it.

Alice project folder

Alice project folder
Maya 8 or higher, contains MB and MA scenes, DDS and JPG textures

Download (1.15 MiByte) | Show preview

The first character I've ever created together with my first ever rig. Everything in this ZIP archive was done by me. Alice's scene file contains not only the mesh but also the rig for you to examine. There are also three animations: two of Alice running sideways and one idle animation. Alice's bind pose is stored at frame 0, the animations run from frames 27 to 47 (run sideways to the right), 82 to 102 (to the left) and frames 111 to 150 (idle).